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Latest News

July 29th

***The current JOAJ promo will end this coming sunday at game reset (7pm est on sunday) Make sure you spend all your jade before then!***

(Keeping Keiths news here for now)

I regret to inform everyone that as of 11:34pm EST last night, Keith is no longer with us. :( Just received an email from his family informing us of the unfortunate news of his passing. Keith was loved by everyone and did so much for Lyrania, i was hoping for a positive update that he would be back soon to say hi but that wasnt to be. We will plan something to honor him at some point. Man this hurts, RIP Keith.

- Small Update -
Keiths family will be keeping his old GoFundMe up, so if anyone would like to contribute to any final expenses, or to leave him a few nice words you can do so here: https://www.gofundme.com/f/bring-keith-engel-home

Posted by: Midith

Latest Update

September 20th

Lyrania — Patch Notes

Overnight and 20 September 2026.

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Colosseum

- Tournament Fight and Challenge opponents can now come from up to 25 ranks away, instead of 5 - many more real matchups available.
- Fixed a bug where crit chance and crit damage in Colosseum duels were reading the wrong stat, silently dropping your crit bonuses in PvP specifically. Crits now work the same in the Colosseum as everywhere else.

Auction House and Market

- Fixed a bug where items past the first 100 item types in the game could never show up when creating an Auction House listing.
- Buyouts on a listing with no prior bid now correctly record who bought it.
- Added a cap on active listings per player (5 base, +10 with QoL, +10 with VIP) to stop the market being saturated with excessive listings.

Chat and layout

- The chat window can now be expanded all the way up to the header on Classic, instead of stopping short.
- Tradeskills now always opens in its own pop-up window. This also fixes a bug where the Tradeskills page could appear completely blank for some players, and it now shows a real message instead of staying blank if something does go wrong.
- Fixed chat bootstrap failing to connect on slower connections or mobile - it now retries instead of giving up.
- Restored @player highlighting on chat lines when you're tagged - this had stopped working.
- Restored whisper autocomplete, which had stopped loading names.
- Restored the Players Online list and whisper-target lookups properly reflecting who's actually online.
- Restored gear tooltip details (sockets, enchants, insurance count) on jewellery links posted in chat.
- Fixed gifted-item chat messages showing raw HTML text instead of the proper item link.
- Restored /gann's own announcement colour instead of always using your guild chat colour.
- Referral reward messages now show the gem's name, not just a raw number.
- Fixed a rare case where a failed chat send during a lag spike could silently swallow your message with no error and no way to recover the text - failures now show clearly in red and restore what you typed.

Fixes

- Catching up on a long stretch of missed autos no longer fails with an error for very high-level characters. This was happening fairly often and could interrupt a session.
- Loading a saved jewellery loadout could sometimes unequip everything and load nothing back. Fixed - an empty or corrupted loadout now refuses to load instead of stripping your gear.
- Starting a new quest could occasionally fail with an error depending on which monster was chosen. Fixed.
- The Koi Carp pet's drop-rarity bonus wasn't triggering in every fight - it now works correctly everywhere, including area boss contract fights.
- You should no longer be randomly logged out during normal play.
- Fixed area boss attacks failing outright for the entire attack window at the top of the hour for a period this morning - all damage during that window was being rejected. Apologies to anyone caught in it.
- Fixed a recurring lag spike around the hourly boss transition.
- Potion and status-effect timers now show correctly during area boss fights instead of only appearing after a refresh.
- Mass-destroying enchants was silently failing to submit - fixed.
- Auto-battle recovery could resume against the wrong monster after certain fights - it now correctly remembers which one you were fighting.
- Fixed house names and house/room descriptions with broken formatting showing as raw, unreadable text instead of clean text.

Under the hood

- A wide pass of smaller stability fixes across chat, battle, quests, guild dungeons, jewellery, and inventory pages - mostly things you'd never have directly seen, but that add up to a steadier, quieter game.

Posted by: Nitemare