A new update went live not long ago with two separate focuses.
First of all, the thing that you’re all most curious about is the change to evasion.
We had a system in place that (we thought) lowered your evasion each time you dodged, to stop people with 100% evasion just being able to kill everything with ease.
However, due to an ex-admin with fewer brain cells than are required to perform such a task, it was coded completely incorrectly and we’ve only just noticed.
To check for evasion, we roll a simple rand(1,10000) which is basically a check between 0-100%, if the roll is lower than your evasion then you dodge! Simple.<...